Ark: Roleplay Evolved - Volume I - Order & Anarchy
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Welcome to the new and improved Ark: Roleplay Evolved! Ark: Roleplay Evolved is the premier roleplay community for Ark: Survival Evolved. Having existed since launch we have a vast history of exciting stories, conflicts and events. Now, Volume I - Order & Anarchy - has begun and with it a slew of changes as well as a relaunch of the entire server. We have new lore, new mods, new rules, new servers and oh so much more. We hope you all enjoy this new ArkRP and cannot wait to see the stories and tales you weave within it. Want to join in? Read on!
Log 232, 3487
Our first attempt at a working engine that harnesses the power of steam failed. Elan is dead. I told him that the engine was unstable, that we needed to go over the calculations at least once more before lighting the fire. I told him! Arrogance. That is all it was. He died because of his arrogance, and nearly took out the palace with him! The next model will be built outside the capital, far enough away from civilization so that it won’t claim any more lives if it goes wrong again.
Log 756, 3699
We did it! A marvel of technology and magic. It was all in the way we infused the metal before casting it into the proper shapes. Such a simple mistake, I cannot believe we missed it all these years. Aemon was right… gods I still miss him. He was always the creative one. He would have so many ideas of how to use this to improve the lives of our people. His notes were left behind, sketches of concepts that we’ll be able to work from. Some are ridiculous… a device that attaches to a beast allowing it to shoot magical energy? Preposterous.
Log 1207, 3861
The people are beginning to rely on the new technologies. Lights that don’t fill your house with smoke or risk setting it on fire? It is a wonderful thing. Some of my colleagues have started work on a secret project, one they will not share with the rest of us. It was requested SPOILERS, though, so it must be something useful. My team is working on something really special… a way to travel the skies without using one of the flying creatures on the island. Our first several attempts are lying in piles of wreckage in a field outside of town, but this next one is our best work yet. We try our first test flight tomorrow.
Log 1208, 3861
It worked! For the most part. We flew majestically for several minutes before crashing into the ocean. But sometimes accident can cause discovery, and we learned that our current design, while not really graceful in the air, it had interesting results when in the water. We’ll need to make a lot of adjustments, but we believe we might actually be able to live underwater without drowning in the future! We are splitting the team into two pieces now, half of us will be working on perfecting the underwater technology and the rest will continue to attempt to achieve sustainable and controllable flight.
Log 1491, 3916
Our first true flight was today. The airship flew amazingly well, it responded well to directions, and we successfully landed in one piece (mostly, the pilot miscalculated the height of that one tree, but it’s easy enough to repair the damage.) I can’t imagine how this will change our world, a world of flying machines and magic. It is a glorious day.
Log 1603, 3985
One of the apprentices came up with an interesting concept. And then made the monumental error of keeping it to himself and making a prototype in secret. He attached a very powerful rifle to a stationary base and tried to use technomancy as a kind of guidance system for it. Which was a clever idea! Until he tried to use blood as the governing factor of whether the so-called "turret" would shoot someone or not. And then decided to test it, again without telling anyone. He tried to use technomancy on blood. A living thing. Stupidity does not even cover this. After spending several days cleaning up the lab after he was rather quickly shot to pieces, we took a good look at the invention. If we tweak the technomancy just a little, we can change it to use the implants as a guidance system instead, keying it to recognize certain implants or not. The turret itself isn't especially useful, as the Barrier keeps out any humans from other islands who might be hostile, but SPOILERS asked for a few tweaks (make it non-lethal? what is the point...) and to keep the blueprints safe.
Log 1686, 3988
Today the Barrier fell. We don’t know why or how. While we were panicking, trying to figure out how to defend our people if the other islands decided to start up the hostilities again, the team who has been working on the secret project for 125 years stepped forward. A suit of armor, stronger than anything I have ever seen, using magic and steam to create. We’ll be able to protect our people if the other islands do decide to attack us. They are refusing to release the plans to anyone outside of their team. The suits will be crafted and sold to the people SPOILERS so that they can defend themselves, but no one will be able to make more outside of the Artificer Tower.
Tech Lore FAQ
Is steam tech the highest level tech for the season?
Yes to start with.
- Fresh start is a great time to start with a more primitive tier of tech to try it out
- Gives us the chance to involve the community in the invention of new tech moving forward and a progression through seasons to various tech advancements
- Steam power was a core idea of the new lore and season and having it next to things like a rocket launcher etc didn't fit
- The difference between the two servers would be too much if one could make fabricator level gear
- Lots of people both in and out of staff are interested in primitive play, this gives us a way of playing which is closer to that but still with some tech for the others who aren't interested
- It changes PVP massively to be more fun and intense
- It makes dinos more useful again, especially in PVP
Can we have a higher tech level on the islands we create?
So what is the limits? Like, what won’t we be able to make?
Any engram that requires a fabricator will not be able to be learned.
What about Tek Tier?
We have left it open to be able to include Tek Tier this season. Once we have a chance to see how it works and how balanced or broken it is we will decide what parts will be added and what won’t.
Can I invent a higher level of technology?
Not at this time. We will let you know if this changes in the future.
Are we going to be limited to steam technology forever?
No. The tech levels will likely change each season. We may go to high tech or even primitive in the future.
(As always we are in TS for a hour or so, so hop in with any questions.)
We have an update regarding the status of the server being down part of the day yesterday as well as all of today thus far.
The issue we are facing is the following; There is another Gaming Server that is sharing our host server at Uhost. That is experiencing a Memory Leak which is causing all the memory to be eaten up thus causing a crash. ETA at the moment is unknown. Still being looked into.
Magic in its most basic form is a constant in the lives of every person living on our world. Throughout my travels I have seen it called countless names and described in more ways than I care to remember. Some cultures view it as a gift from the gods, some as technology we aren't yet able to explain and even as a force of nature just like a rainstorm or tornado. Regardless, one can surmise that this power comes from the obelisks and is drawn into humans through the gem on their wrist, as it seems to be made of the same material (curiously it seems the beacons that appear around the islands are also made of a similar material). Each person is born with said gem embedded in their wrist and it is a part of us just as much as our heart or brain. It seems to be a symbiotic relationship, as when the gem is removed, or the arm lost permanently, we have noted that the person will sicken and die. (There is a barbaric practice in Ul Dumar where executions are done simply by chopping off an arm and letting the person die slowly. Horrifying, I know.)
Another evidence of magic being present in every human is the magical space that each person seems able to access using the gem as a kind of key, allowing them to carry far more items than their physical frame would allow. It is interesting to note that while a person is conscious, they seem completely in control of this storage space, able to lock it away from the eyes of others. It is only when they are rendered unconscious or dead that their gem may be used by another to open the space.
The final evidence of magic’s existence in the everyday lives of the common people is the effect it seems to have on the aging process. Humans do not age naturally. Time passes them by and does not touch them. It is a strange phenomenon, one that we have yet to explain. While newborn animals will grow to full-size with no difficulty, human children will not. The individual must be brought to the obelisk and a ceremony performed to allow the child to grow older. The ceremonies seem to vary drastically, from a simple meditation at the obelisk to a grand and elaborate religious ritual that can take many days. Many have tried to find a way to grow older without using the obelisks, but that seems to be the only set requirement so far as no other way has been found.
There are also what many refer to as 'artifacts' scattered around the world. They seem to be called this because the vast majority of people believe them to be related to the obelisks, some going as far as to say they are pieces of an ancient obelisk, long destroyed and scattered around the world. Whatever your beliefs it is clear that they harness some form of energy similar to the obelisks themselves although much weaker. They have been incredibly frustrating to study however, being both exceedingly rare and extremely difficult to understand or gain any meaning from. In my adventures I have seen people claim that the artifacts can do almost anything - cure illness, give you more energy, give you power, one couple even told me that the artifact they found allowed them to have their son! Sadly none of the evidence points to any of it being true, or even close to the truth. So far the exact effects or uses for these artifacts continues to elude me. Regardless, SPOILERS, perhaps they have some ideas on how to unlock their full potential, or perhaps they just want to keep them out of the hands of the locals who seem to always take a shining to these strange objects.
The Three Paths Of Magic
We now come to the more in-depth uses of magic. Seemingly tied to each obelisk, there are three unique types of magic, separate from each other. These create the foundation of magic use in our world and represent the limit of human knowledge as it stands. In order to use one of these magics, one must go to the obelisk that resonates with the type of magic they wish to use and “attune” themselves with it. This can be a private meditation or a public ceremony, but either way, the newly attuned mystic, technomancer, or alchemist now has the ability to begin learning the basics of that magic. To become proficient at it takes years, to master it can take centuries.
It is however possible to switch to a different class of magic once already attuned. One simply goes before a different obelisk and seeks to attune to that one instead. However, this comes at a price. All knowledge and ability in the first type of magic is lost. Some poor fools believe that they can master all three types of magic by constantly switching their attunement, but I have observed this fail over and over, as each time it returns them to the level of the newest novice.
It has been said that the light of the red obelisk flows through every living creature, interwoven with their lifeforce. Mystics are able to gently manipulate this energy in specific ways such as healing and creating a bond between themselves and other creatures. The true limitation for Mysticism seems to be that it will not work on anything that is not alive, it cannot be used on one’s self, and it only works with direct phsyical contact.
Many Mystics are adept at healing, whether it is healing animals, plants, or people. Healing magic, from what we have observed, seems to simply speed up the natural healing process, leaving both the Mystic and the wounded drained and exhausted upon completion, sometimes for days. It will not physically manipulate the wounds or regrow limbs, so if an arm is broken, the bone will need to be set before the Mystic begins their work. One other thing to note is that the healing process does not remove the pain of healing. Those who have been healed have been known to state that the process itself was agony, and the wound was still tender for a few hours.
My observations of a healer working their magic on a plant showed some interesting effects. While they are not able to force plant-life to grow beyond what the natural limits are, they are able to help heal and nurture growth to result in healthier and stronger plants and crops as well as tastier and better fruits and vegetables. These people are often in high demand during the colder months or in more harsh climates.
Another ability mystics have is related to the beasts roaming the land, allowing some mystics to form a closer emotional bond with their animals, as well as a vague sense of what the animal is feeling or wants. This has been looked down upon by many, as it is only a vague sense and not something clearer like words or pictures. Mystics using this aspect have also been known to sense their bonded animals presences when nearby, even through walls or other structures.
One final aspect does exist, and this is the one many Mystics themselves look down upon. One can witness that at the moment of death, the life energy of a creature or plant is released, offering a burst of energy that can be accessed by a Mystic. This energy only lasts a few moments before dissipating, but some Mystics have turned to sacrificing the more powerful creatures, often named "Alphas" in order to harness and use this energy for their own purposes. They believe this sacrifice will create a stronger attunement to the obelisk, allowing them to lessen the fatigue that effects them after healing, encourage fruit and vegetables growth (and their taste!) as well as aid in the development of gestating creatures resulting in a higher chance of beneficial mutations when born. However this use of Mysticism also comes with its downfalls, wounds heal slower than the true method of healing, the crop batch is smaller and more likely to be diseased and the babies are also occasionally born with more... negative mutations. It is also important to know that this ability does not work on humans, possibly because the gem in the wrist does not allow the energy to be taken, even in death.
The green obelisks' light offers the Art of Alchemy. Alchemy is at once both the simplest and most complicated magic to explain. Simplest because one could reasonable sum it up by stating that Alchemists use the basic ingredients that can be found in the world and combine them together to create various potions and effects. But complicated because to explain how they do this would take a more pages than could even fit in the great library of Jahana.
It is impossible to understand how one ingredient in one potion can have a completely different effect in a different Alchemist’s brew. Some Alchemists have even found that it can vary in their own potions, using the same berry in a potion meant to cure and one meant to cause damage. One theory is that the ingredients themselves do not determine the effect, they are simply the physical representatives of the magic being infused into the potion while it is brewing. It is maddening to try and study this magic if one is not attuned to it!
But for those who practice it, the effects of their creations is astonishing. I have witnessed potions that can cause madness and ones that can create clarity, brews that will cause a person to fall in love and others that will create the urge to kill.
The only potions that seems to be out of reach for alchemists is a cure-all potion that will negate the effects of all other potions and any potion that will last indefinitely. If a person who has drunk a potion they did not intend to comes to an Alchemist for help, the Alchemist must create a counter-potion specifically for the potion that was ingested. Likewise, all potions seem to have a set duration, meaning that if one were to use a love potion to catch a husband or wife, they would need to regularly dose their spouse or the effects would fade.
In many ways, Technomancy is the polar opposite of Mysticism, which is also reflected in the blue glow of the obelisk ruling over it. Those following this Path are able to infuse non-living materials with magic, strengthening them.
There was some confusion in my earlier studies of this magic when a Technomancer used their magic to strengthen a wooden door for a customer to make it harder to break through. Wood is a living thing! It is organic! Shouldn’t a Mystic be the one to do this? The Technomancer quickly corrected me. While a tree is a living thing, once the tree has been cut down and the energy from its moment of death dissipated, it becomes a non-living object, bringing it into the realm of Technomancy.
Many of the wonders we have in the world are the direct result of Technomancy. The radios we use to speak across such great distances, the SPOILERS, many of our more impressive technological discoveries all exist due to our advancing knowledge of harnessing this power. Many technomancers have even expanded into the weapons and armor trades, using their magic to make up for their lack of skill. While many blacksmiths sneer at their creations, it is difficult to tell the difference between a blade crafted by a master smith and a master Technomancer.
One of the limits of technomancy is that it is only able to augment things, not create them. One mad technomancer I spoke to has spent his entire life trying to animate a metal being, using magical energy to bring it to life or to give it some form of intelligence. All his efforts, and those of his master before him and his master before him and so on have failed. Technomancy is not able to bring non-living materials to life.
These nominations are open until December 10th so get them in ASAP! Also note you CANNOT nominate yourself or your own tribe!.
There are multiple categories and their nomination templates below, simply copy paste and fill it in then post it as a reply on this thread to nominate someone/a group. Those with the best or most nominations will make it into the final voting later this month and whoever wins each category will receive a unique forum award.
Best RP Story
This award is for the player or tribe with the best RP story. This could be their tribe background, a forum story or anything else posted on the forum which contains a RP story.
This award is for the player who has helped the community most (not including any staff work). You should nominate those who consistently post good ideas, help others and are generally a great part of our community.
Best Ingame RP (Solo)
This award is for the player with the best roleplay ingame. This could be funny RP, serious RP, a hostage situation, a bar, anything. Whoever you think has given the best RP during their time playing the game.
Best Ingame RP (Group)
This award is for the group with the best RP ingame. It can be a tribe or a group of people. You should nominate the group that has provided you with the best RP during your time here.
This award is for the player or group with the best base seen on the server. A screenshot or video must be provided in the nomination. Look for the most amazing, beautiful or awe inspiring buildings you have seen.
Best Hostile Situation
This award is for the player or group who has given the best hostile encounter, This could be a raid, a siege, a hostage taking or anything else. Video helps nominations here but is not required.
Best Event (Non-Staff)
This award is for the player or group that hosted the best event. From speed dating, bars, to fighting pits there are many, many options here. Please nominate whichever event you had the most fun at. Please do not include any staff run events.
Funniest RP Ingame
This award is for the player or group that has made you laugh ingame the most. Who has had the funniest moment or the biggest laugh? Nominate them here.
[b]Award nominated for:[/b]
[b]Link to profile/tribe thread:[/b]
[b]Reason for nomination:[/b]
[b]Give an example:[/b]
[b]Any other media or such you'd like to provide:[/b]